![]() ![]() Instead – to make a backup of your work – be sure GameSalad is closed entirely. As of GameSalad Creator version 0.9.91 beta – there is unfortunately a serious bug that will result in data loss in your game. Now, how to make a backup of your work? Do not use the Save As option on the File menu. Choose a meaningful name for your file! Blah, things1, homework – these names are not meaningful! Experiment with Vertical Scrolling Game – this name has meaning, and will make your work much easier to find later on. ( Say what?) Don’t worry: we’ll talk about this in more detail later on.Īs soon as you begin working in GameSalad, you should regularly save your work and make backups.Īfter you’ve filled out the basic information in the Project Info tab, press Command-S to save your work. You can add rules, behaviours, and attributes to actor prototypes and instances. This is where you define how your actors will “work” in your game. So if you were building a side-to-side platformer game, you could have, say, an Earth-based scene and a Moon-based scene: There are templates for basic Shooter games, Pong style games, and even a cross platform controller template that is compatible with both. Each scene can have unique attributes that describe it – for example, a different visual background, or a different gravity setting. The Scenes tab allows you create scenes, or different “views”, in your game. At GameSalad, my primary task was to test the windows port of the GameSalad Creator, a middleware tool for rapid prototyping of games across multiple platforms, including HTML5, iOS, and. You can always change your initial selection, but you may find yourself with a lot of work on your hands if you begin, say, with an iPhone-based game, and change to an iPad-based game (as the amount of available screen space is much larger for an iPad, which means you might have to move a lot of actors around and change some of your game logic). Take care when choosing the platform option. The title, description, instructions, and tags that you provide will be used if you choose to publish your game (either for free access on the Web, or as a paid application on Apple’s App Store). In the Project Info tab, fill in basic information about your game. You will move between these tabs often when creating your game. Take note of the four tabs near the top of the view: Once you create a game, you’ll see the Game Editor window. ![]()
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